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01 0:07 - 0:09  re-modeled to up-rez bots. 

02 0:09 - 0:11  animated, roto, composited.

03 0:11 - 0:16  animated.

04 0:17 - 0:18  animated, composited.

05 0:18 - 0:20 designed, animated, composited.

06 0:20 - 0:21 re-modeled to up-rez bots.

07 0:21 - 0:24 concepted, animated, composited.  

08 0:24 - 0:27 concepted, animated, composited.

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09 0:27 - 0:29 animated, composited.

10 0:29 - 0:33 animated, composited.

11 0:33 - 0:35 designed, animated, composited.

12 0:33 - 0:37 animated, composited.

13 0:37 - 0:41 re-modeled and texture painted corridor, re-modeled to up-rez bots, modeled debris. 

14 0:41 - 0:44 adjust animation, color correction, adjust composition.

15 0:44 - 0:53 composited, talk bubble animation.

16 0:53 - 0:59 composited.

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REEL BREAK DOWN

17 0:59 - 1:02 optimized geo, UVs, textured.

18 1:02 - 1:05 2D animation.

19 1:05 - 1:07 3D composited, modeled leaves.

20 1:07 - 1:14 3D animated, optimized geo.

21 1:07 - 1:24 modeled, applied motion capture animation data to 3D dancers prep 3D dancers for 2D composite.

22 1:24 - 1:26 designed, animated, composited.

23 1:26 - 1:29 designed, animated, composited.

24 1:29 - 1:32 animated.

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25 1:32 - 1:36 designed, animated, composited.

26 1:32 - 1:37 animated, composited.

27 1:37 - 1:40 designed, animated, composited.

28 1:40 - 1:42 animated, composited.

29 1:45 - 1:48 3D animated, optimized geo.

30 1:48 - 1:49 modeled building, textured, optimized geo.

31 1:50 - 1:51 modeled antler.

32 1:51 - 1:53 animated.

33 1:53 - 1:53 re-modeled to up-rez bots, UVs and textured gun.

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