
01 0:07 - 0:09 re-modeled to up-rez bots.
02 0:09 - 0:11 animated, roto, composited.
03 0:11 - 0:16 animated.
04 0:17 - 0:18 animated, composited.
05 0:18 - 0:20 designed, animated, composited.
06 0:20 - 0:21 re-modeled to up-rez bots.
07 0:21 - 0:24 concepted, animated, composited.
08 0:24 - 0:27 concepted, animated, composited.
​
09 0:27 - 0:29 animated, composited.
10 0:29 - 0:33 animated, composited.
11 0:33 - 0:35 designed, animated, composited.
12 0:33 - 0:37 animated, composited.
13 0:37 - 0:41 re-modeled and texture painted corridor, re-modeled to up-rez bots, modeled debris.
14 0:41 - 0:44 adjust animation, color correction, adjust composition.
15 0:44 - 0:53 composited, talk bubble animation.
16 0:53 - 0:59 composited.
​
REEL BREAK DOWN
17 0:59 - 1:02 optimized geo, UVs, textured.
18 1:02 - 1:05 2D animation.
19 1:05 - 1:07 3D composited, modeled leaves.
20 1:07 - 1:14 3D animated, optimized geo.
21 1:07 - 1:24 modeled, applied motion capture animation data to 3D dancers prep 3D dancers for 2D composite.
22 1:24 - 1:26 designed, animated, composited.
23 1:26 - 1:29 designed, animated, composited.
24 1:29 - 1:32 animated.
​
25 1:32 - 1:36 designed, animated, composited.
26 1:32 - 1:37 animated, composited.
27 1:37 - 1:40 designed, animated, composited.
28 1:40 - 1:42 animated, composited.
29 1:45 - 1:48 3D animated, optimized geo.
30 1:48 - 1:49 modeled building, textured, optimized geo.
31 1:50 - 1:51 modeled antler.
32 1:51 - 1:53 animated.
33 1:53 - 1:53 re-modeled to up-rez bots, UVs and textured gun.
